When i first decided to make a FPS tower defense game i thought it would be the first of its kind..... turns out i was wrong. A friend of mine told me of a game called 'Sanctum', which is precisely the genre i was looking to create & plays very well, though there are still many a thing that i would do differently to change the pace of the game.
For instance with 'Sanctum' thre are 2 distinct phases of gameplay, Build Mode & Combat Mode. During build mode there is no time limit & you have as much time as you like to create the worlds best maze system to deter the enemies - albeit with not that much money, but later on it does help. Then the Combat Phase is exactly that, but it then takes away the ability to build, which in certain situations may come in handy.
Other games i looked at were simplistic flash games for Tower Defense inspiration, there is predominently 3 different types of Tower Defense games, those that have a pre-defined path that you build towers alongside to whittle down the enemy, those that you create the path (much like Sanctum) & those that the enemies spawn at one end of the screen and simply move towards your fortress which you upgrade over time with funds gained from killing enemies. The latter im more interested in, creating a game where you have the main building/exit that needs to be defended and re-inforcing it from letting enemies escape.
Other games worth mentioning that ive looked at would be:
Storm the house
Desktop Tower Defense
Gemcraft Labrynth
Turret Defender
Tower Ddefense
and these are just some of the many i myself have been addicted to, there are many, MANY more out there.
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